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[Cage Match!] Wrestling Simulator

[Cage Match!] Wrestling Simulator

A Roblox experience owned by Buckaboo Games.

SimulatorENwrestlingsimulatorcharacter customization

[Cage Match!] Wrestling Simulator is a simulator experience created on November 28, 2017. The game has accumulated 8,567,373 lifetime visits and holds 111,919 favorites. It maintains an 83% like percentage. Currently, zero players are active. The description notes updates including cage matches and leaderboards added in December 2017, alongside customizable character options and various fighting moves.

Description (written by the developer; not a statement by this register)

Server Shutdown = Bug fixes or update! [Updated December 20th 2017!] - Added cage match and leaderboards! Become the pro-wrestler you always wanted to be in brand new game I call Wrestling Simulator! Train and fight to get bigger, stronger and faster! Learn new fighting moves as you level up! Customize your character with unlockable masks and suits to create your own unique wrestler look. [Current Fighting Moves]: - Punch - Kick - Roll - Hook - Roundhouse Kick - Dragon Uppercut - Drop Kick - Power Bomb - Body Slam Playing on Xbox let's you customize your controls to better suit your fighting style!

Last updated by the developer 20 Dec 2017, 15:23 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
8,567,373
lifetime visits
83%
liked (24,204 👍 / 4,785 👎)
111,881
favourites (13.1 per 1k visits)
28 November 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

8313 August 2026 — 83 % liked12 September 2026 — 83 % liked1 November 2026 — 83 % liked13 August 20261 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 21:3383no change
12 Sept 2026, 21:2283no change
13 Aug 2026, 21:1983first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.