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BLACKPINK THE PALACE HANGOUT

BLACKPINK THE PALACE HANGOUT

A Roblox experience owned by Empowered Project!.

Social & hangoutENK-popSocial HangoutMusic Video Themes

Description (written by the developer; not a statement by this register)

🖤🩷BLACKPINK in your area! BLACKPINK has come to Roblox for the first time with a new experience called BLACKPINK THE PALACE. In BLACKPINK THE PALACE, BLINKs can gather together to host parties, dance and talk about everything BLACKPINK. 🎉 Decorate and host parties for your friend s in rooms throughout THE PALACE and grounds themed around scenes from BLACKPINK’s iconic music videos. 💎 Hit crystals with your Lightstick hammer in caverns below THE PALACE to gain more power to upgrade your hammer. 👑 Sit upon the BLACKPINK throne and feel like royalty. Be on the lookout for when BLACKPINK’s avatars will be present for photo ops and other opportunities. Join the YG Official group for updates!

Last updated by the developer 22 Aug 2023, 12:08 UTC.

0
playing (measured 12 Aug 2026, 17:37 UTC)
9,597
lifetime visits
15%
liked (16 👍 / 90 👎)
60
favourites (6.3 per 1k visits)
1 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin!
600 R$
Rainbow Carpet!
600 R$
Laser Gun!
299 R$
Gravity Coil!
199 R$
VIP!
199 R$
JetPack!
199 R$
Speed Coil!
199 R$
Grapple Hook!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome7,159 · 0.00% win
You met the Creator!1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.