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the cryptid forest [First Ending! + patches]

the cryptid forest [First Ending! + patches]

A Roblox experience owned by the isle games.

Description (written by the developer; not a statement by this register)

You and your friends are in a bus to a nice holiday at the beach untill some dudes in a mafia pops the bus wheels and say there after [your username] untill the bus rocks and one of the mafia guys drops his gun and stares in shock he screams "SKINWALKER!!!" then it breaks in the bus and attacks him and the other mafia dudes after that he stabbs the driver with a claw so you and your friends leap out of the window and hit your heads on a rock then you wake up in a mysterious forest and check your map so you are in The Cryptid Forest so you don't believe in cryptids [except skinwalker ofc] so you set foot to the watchtower but you have no idea what lurks in the woods... continue story yourelf CRYPTIDS: MOTHMAN, BIGFOOT, SKINWALKER ECT... change log: Helicopter Escape + fixed ocean glitch

Last updated by the developer 24 Apr 2026, 23:42 UTC.

0
playing (measured 11 Sept 2026, 08:15 UTC)
299
lifetime visits
100%
liked (5 👍 / 0 👎)
5
favourites (16.7 per 1k visits)
1 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Sept 2026, 08:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

500 donator
500 R$
500 DONATOR
500 R$
small donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

the gunner · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.