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[✨Update] DONATE ME 💸

[✨Update] DONATE ME 💸

A Roblox experience owned by EpicBlox Family.

TycoonENdonation simulationtycoonsocial

Description (written by the developer; not a statement by this register)

New Update- A special room for premium users, BoomBox Problem Solved, Testers and VIP players got their own tag About Donate Me- Create your own booth and sell your gamepasses or clothing and start making Robux in Donate Me 💸 or donate to others and spread your wealth! 🤑💰 💰Start with no robux and earn more! 🔥 Any gamepasses and clothing you have on sale will be automatically added to your booth! ✨Unlock commands by buying VIP 👍 Like and favourite the game for updates! 🔥Update Logo In Game! Check your pending robux: https://www.roblox.com/transactions Our Team- Owner- YT_EpicBlox Developer- YT_EpicBlox, Progamer3_boi Helper, Description Provider- IceyBlox Tester- ZSZ Map Provider- TwinPlayz Inspired By- Pls Donate 2 Game by IceyBlox and PLS DONATE Game by haz3em

Last updated by the developer 5 Nov 2023, 02:33 UTC.

0
playing (measured 14 Aug 2026, 18:50 UTC)
680
lifetime visits
80%
liked (8 👍 / 2 👎)
6
favourites (8.8 per 1k visits)
2 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 18:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DevAccess
100,000,000 R$
NukeBomb
299 R$
VIP
50 R$
Sign
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Content Creator · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.