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googoo game

googoo game

A Roblox experience owned by Azerty Corp.

AdventureENparkourbuildingsandbox

The googoo game is an adventure experience created on 2023-08-02. It currently has 2 players online. The title has accumulated 2,135,901 lifetime visits and 1,820 favorites. User engagement metrics show a 40% like percentage. The game features multiple gamemodes including Normal, Recursion, Combat, Survival, and Sandbox.

Description (written by the developer; not a statement by this register)

A game about building to complete parkour. Build towers, bridges, catapults, flying machines, whatever it takes to overcome your obstacles. Nothing is stopping your creativity, but your stupidity. And any friends who think they're funny deleting your builds. Gamemodes: Normal (The parkour campaign) Recursion (Continuation of the campaign, requires beating Normal) Combat (PVP with different sub-gamemodes, featuring FFA and Team Deathmatch) Survival (Disaster survival with building) Sandbox (requires beating Normal, free building with all props)

Last updated by the developer 8 Aug 2026, 17:29 UTC.

2
playing (measured 11 Aug 2026, 11:50 UTC)
2,135,901
lifetime visits
40%
liked (396 👍 / 602 👎)
1,825
favourites (0.9 per 1k visits)
2 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Radio Song Selector
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Finale · progression329 · 0.00% win
Demise · other301 · 0.00% win
Pro Golfer · other128 · 0.00% win
Recursion · other104 · 0.00% win
Collector · collection53 · 0.00% win
Death From Above · other50 · 0.00% win
Saboteur · other34 · 0.00% win
Deconstruction · other24 · 0.00% win
Vengeance · other22 · 0.00% win
Downfall · other22 · 0.00% win
Super Pro Gamer Ultimate · other20 · 0.00% win
Survived Detroit · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4014 August 2026 — 40 % liked24 August 2026 — 40 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–41 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:5340no change
14 Aug 2026, 08:5240first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.