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[Underworld🧨] 👟Walking Incremental 2👟

[Underworld🧨] 👟Walking Incremental 2👟

A Roblox experience owned by Dragon Forge Studios.

SimulatorENincrementalwalkingupgrades

Description (written by the developer; not a statement by this register)

Welcome to Walking Incremental 2!! Walk on the grey area to get started!👟 Spend your distance on upgrades!🔥 Gain as much distance as possible❗ 🧨v0.3 Underworld🧨 -New Area 🌍 -New Featues💸 -Bug Fixes🐛 Join the Community Server for Full Update Logs 👨‍👩‍👧‍👦

Last updated by the developer 6 Feb 2026, 18:16 UTC.

0
playing (measured 11 Aug 2026, 04:50 UTC)
179,121
lifetime visits
64%
liked (372 👍 / 209 👎)
1,066
favourites (6.0 per 1k visits)
2 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
x2 Distance
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome76,813 · 0.00% win
Fallover · other35,079 · 0.00% win
Roll · other11,289 · 0.00% win
Tier · progression4,870 · 100.0% win
Energy · other2,972 · 0.00% win
Jump · other2,672 · 0.00% win
The Void · other1,281 · 0.00% win
Stand · other1,191 · 0.00% win
Spin · other844 · 0.00% win
The Key · collection487 · 0.00% win
Explode · other360 · 0.00% win
Generator · other340 · 0.00% win
??? · other105 · 0.00% win
??? · other102 · 0.00% win
??? · other76 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.