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Medieval King's Bread Defenders

Medieval King's Bread Defenders

A Roblox experience owned by Storage Unit Studio.

Tower defenseENmedievalwave defenseclass-based combat

Description (written by the developer; not a statement by this register)

Mobile support is avaible!!!! --//What I think this game can be and what is\\-- Medieval, cool, long, sometimes funny, was wip, eyeless!, enchantments, weird, why, bread, yumy bread, brod, cool combat, you can parry or block, wave type game, has 5 classes to chosse, the rock refrence on the game icon, idk what I am doing rn. --//Controls\\-- - F - parry/block (to block you have to hold) (you can hold the attack button btw) --//what game has to offer\\-- * bread * axe * 2 armies to fight with * being multiplayer * enchanting your weapons using the anvil (the best prices are always in the best places) * castle * working gates that help you survive * cool classes --//Credits\\-- Me - scripts heave_kraken - models

Last updated by the developer 28 Jun 2026, 12:01 UTC.

0
playing (measured 10 Aug 2026, 18:38 UTC)
319,813
lifetime visits
76%
liked (764 👍 / 236 👎)
2,630
favourites (8.2 per 1k visits)
2 August 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:381first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Get knighted by king · other121,305 · 100.0% win
First death · other98,760 · 100.0% win
Get crushed · other38,417 · 34.3% win
Magic · other29,137 · 91.4% win
Defeat the goblin army · progression16,338 · 34.3% win
Defeat the bronze army · progression15,200 · 22.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7615 August 2026 — 76 % liked25 August 2026 — 76 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:5376no change
15 Aug 2026, 00:3776first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.