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Medieval King's Bread Defenders

Medieval King's Bread Defenders

A Roblox experience owned by Storage Unit Studio.

Tower defenseENmedievalwave defenseclass-based combat

Description (written by the developer; not a statement by this register)

Mobile support is avaible!!!! --//What I think this game can be and what is\\-- Medieval, cool, long, sometimes funny, was wip, eyeless!, enchantments, weird, why, bread, yumy bread, brod, cool combat, you can parry or block, wave type game, has 5 classes to chosse, the rock refrence on the game icon, idk what I am doing rn. --//Controls\\-- - F - parry/block (to block you have to hold) (you can hold the attack button btw) --//what game has to offer\\-- * bread * axe * 2 armies to fight with * being multiplayer * enchanting your weapons using the anvil (the best prices are always in the best places) * castle * working gates that help you survive * cool classes --//Credits\\-- Me - scripts heave_kraken - models

Last updated by the developer 28 Jun 2026, 12:01 UTC.

0
playing (measured 10 Aug 2026, 18:38 UTC)
319,813
lifetime visits
77%
liked (830 👍 / 241 👎)
2,706
favourites (8.5 per 1k visits)
2 August 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:381first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Get knighted by king · other123,452 · 87.1% win
First death · other100,571 · 71.3% win
Get crushed · other39,190 · 11.9% win
Magic · other30,353 · 55.4% win
Defeat the goblin army · progression17,127 · 27.7% win
Defeat the bronze army · progression16,162 · 23.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767776.515 August 2026 — 76 % liked25 August 2026 — 76 % liked4 September 2026 — 76 % liked14 September 2026 — 77 % liked24 September 2026 — 77 % liked4 October 2026 — 77 % liked14 October 2026 — 77 % liked24 October 2026 — 77 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:3877no change
14 Oct 2026, 04:3777no change
4 Oct 2026, 04:3777no change
24 Sept 2026, 04:3677no change
14 Sept 2026, 02:5177+1
4 Sept 2026, 02:4976no change
25 Aug 2026, 00:5376no change
15 Aug 2026, 00:3776first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.