[BETA] Walmart Chaos🧟
A Roblox experience owned by BloxyCola Development.
SurvivalENzombie survivalminigame chaoscurrency grinding
Description (written by the developer; not a statement by this register)
Its simple. This game offers a bunch of modes and challenges! The main one being "Zombie mode🧟 ". This is a place where chaos covers every inch of this place🌎 But what do you actually do in this game? 1, Survive many Minigames happening all at once which is what brings this game its unique name. 2, Fend off zombies and tornados to earn our game currency "Retro Tokens"💸 🪙 3, Buy awsome and cool gears to fight off these Minigames to get MORE tokens🪙 4, Invite all your friends and have a fight to the death to see who really lasts the longest! 5, JUST HAVE FUN AND ENJOY THE GAME!!! Thumbnail Designer: xxboysplash Game Admin: xxboysplash Main developers: xxboysplash & DAGOAT6666677777 Builder: xxboysplash & DAGOAT6666677777 Creator/owner: DAGOAT6666677777 Co-owner: xxboysplash Idea creator: xxboysplash & Happiful2 This game is currently under Bets Testing so be aware that there are bugs and the Developer team is working to publish this game with no problems🔨 ⚒️ ⚠️ ⚠️
Last updated by the developer 8 Jun 2026, 17:49 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Aug 2026, 17:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.