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[2X🍀UPD 9.5] Sword Fighting Masters

[2X🍀UPD 9.5] Sword Fighting Masters

A Roblox experience owned by TeamWest..

Fighting & PvPENsword fightingPvP combatcollection mechanics

Description (written by the developer; not a statement by this register)

⚔️ CLASSIC SWORD FIGHTING EVOLVED! ⚔️ 🎁 Use code WELCOME for $250,000 and code SFM for 10 FREE SPINS! • 🗡️ Collect unique swords, each with its own playstyle, abilities, and game-changing passives. • ⚡ Outplay real players with fast, smooth, skill-based combat. • 💪 Win through movement, timing, spacing, and precision. • 💰 Earn money through PvP and bosses to buy powerful Shop-exclusive swords. • 🎰 Spin across 9 rarities for LIMITED-TIME swords, hunt rare serial numbers, and build your collection. • 🏆 Climb competitive leaderboards with scaling PvP rewards. • 🔄 Frequent updates bring new swords, abilities, and limited rewards. 🔥FIGHT. COLLECT. CONQUER.🔥 ──────────────────────── 🎮 PC: Shift = Sprint | Ctrl = Shift Lock | LMB = Attack | Q = Ability 📱 Mobile: On-screen controls 🎮 Console: X = Sprint | LT = Shift Lock | Hold RT = Attack | Y = Ability ──────────────────────── ❤️ Like + Favorite | Join TEAMWEST for perks

Last updated by the developer 10 Aug 2026, 22:59 UTC.

0
playing (measured 10 Aug 2026, 23:21 UTC)
49,492
lifetime visits
91%
liked (400 👍 / 40 👎)
340
favourites (6.9 per 1k visits)
2 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:211first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dagger of Shattered Dimensions
1,499 R$
Soul's Luck
999 R$
Extra Health
599 R$
2x Money
599 R$
VIP
499 R$
Boombox
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome15,020 · 55.2% win
First Kill · progression2,496 · 27.6% win
Sword Collector · collection999 · 13.8% win
Slay The 🏆GOLDEN ONE🏆(The Owner) · other832 · 13.8% win
Time enthusiastically · other545 · 13.8% win
Bone Breaker · other374 · 0.00% win
Sword Mentor · other180 · 0.00% win
Starting a Career · welcome163 · 0.00% win
Unstoppable. · other141 · 0.00% win
Reckless Gambler · other123 · 13.8% win
Skilled Fighter · other97 · 0.00% win
Hidden Secret · secret62 · 0.00% win
TIME LORD · other47 · 0.00% win
Sword Master · progression17 · 0.00% win
Grand Slayer · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.515 August 2026 — 90 % liked25 August 2026 — 91 % liked4 September 2026 — 91 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 19:4591no change
25 Aug 2026, 18:1991+1
15 Aug 2026, 18:1890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.