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Sinking Cruise Ship: Oceanos

Sinking Cruise Ship: Oceanos

A Roblox experience owned by Virtual Valley Games.

SimulatorENsimulationsurvivalroleplay

Sinking Cruise Ship: Oceanos is a simulator experience created on 2023-08-02. The game has accumulated 843,836 lifetime visits and 2,538 favorites. Currently, zero users are playing. The title holds a 79% like percentage. It is categorized under the simulator genre and features gameplay based on the MTS Oceanos incident.

Description (written by the developer; not a statement by this register)

Survive a sinking cruise ship in this simulation game based on a true story. Setup the lifeboats, and sail to safety. Gain survivals for a chance to engage in rescue operations to help the efforts. Gain roleplay, risk, and then survival exp as the round progresses to exchange into Points, which can be used to purchase game addons such as gear. Sinking ship simulator. Update: V1.03.3 Credits: (WIP) Based on MTS Oceanos, 1991

Last updated by the developer 26 Nov 2025, 02:47 UTC.

0
playing (measured 10 Aug 2026, 14:03 UTC)
843,836
lifetime visits
79%
liked (854 👍 / 232 👎)
2,544
favourites (3.0 per 1k visits)
2 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Captain Gamepass
699 R$
Rescue Operations
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:0079no change
14 Aug 2026, 16:5379first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.