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Sci-Fi Tycoon!

Sci-Fi Tycoon!

A Roblox experience owned by KRYPTIC Co..

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Description (written by the developer; not a statement by this register)

🌍 Build Your Futuristic World: Start with a small floor and upgrade it to extraordinary heights! 🌟Sci-Fi Tycoon Awaits: Are you ready to create the most advanced sci-fi skyscraper ever!? Join Sci-Fi Tycoon now and start your journey to being the CONQUEROR OF THE FUTURE! 💫 💸Like the game & join KRYPTIC Co. for 5000$ starting cash!💸 📜UPDATE LOG: (11/17/2024) ----🗺️NEW REVAMPED MAP ----🌑NEW MOON DIMENSION ----👽FIGHT ALIENS IN THE MOON AND EARN CASH ----📙NEW TUTORIAL GUIDING ARROW FOR NEW PLAYERS ----🪲MAJOR BUG FIXES 🕹️ User-Friendly for All Ages: Easy to start but potentially challenging to master, offering fun and excitement for players of all ages. © KRYPTIC Co. 2025

Last updated by the developer 8 Jul 2026, 10:54 UTC.

0
playing (measured 10 Aug 2026, 22:00 UTC)
313,797
lifetime visits
84%
liked (1,087 👍 / 214 👎)
1,988
favourites (6.3 per 1k visits)
3 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Light Sword!✨
1,750 R$
VIP 👑
400 R$
Magic Carpet! 🔮
350 R$
Instant Cash!💸
150 R$
Classic Sword!⚔️
150 R$
Speed Coil!⚡
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome199,839 · 0.00% win
Easy Obby · progression27,417 · 0.00% win
Mediocre Obby · progression18,632 · 0.00% win
MEET A DEVELOPER · social1,333 · 0.00% win
Hard Obby · progression770 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.