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Full's Glitch Per Difficulty Chart Obby

Full's Glitch Per Difficulty Chart Obby

A Roblox experience owned by Full's Fan Group.

ObbyENdifficulty chartparkourtruss flick

Full's Glitch Per Difficulty Chart Obby is an obby experience created on 2023-08-03. The game features 55 stages. It has accumulated 816,587 lifetime visits and 793 favorites. The current like percentage is 49. Zero users are playing now.

Description (written by the developer; not a statement by this register)

👋 Welcome to Full's Glitch Per Difficulty Chart Obby! 🍀This obby is made of easy stages at the beginning but get harder or longer the farther you progress, so i wish you good luck! 💰 If you bought a gamepass, make sure to rejoin the game for it to take effect 👍 Join This Group for suggests for my game: https://www.roblox.com/groups/15561313/Fulls-Fan-Group 🔴 All Stages: 55 ⚡️Press "R" to reset your character⚡️ Tags: GPDCO, Obby Rthro Adopt me obby difficulty chart platformer wallhop wrap truss ladder flick wraparound glitch stage obby parkour MGDCO Max's Glitch Per Difficulty Chart Obby TOH DCO, Thunder's Glitch Per Difficulty Chart Obby, Hawol's Glitch Per Difficulty Chart Obby 2, GLITCH Jump Per Difficulty Chart Obby, Dqrk's Glitch Per Difficulty Chart Obby, JPDCO,GPDCO, GPDCO, Mega Hard Obby, Difficulty Chart Obby, One Jump per Difficulty Chart, Hard, Insane Obby, Impossible, Insane, truss, Truss flick per difficulty chart obby, DCO.

Last updated by the developer 9 Aug 2025, 09:23 UTC.

0
playing (measured 10 Aug 2026, 17:48 UTC)
816,587
lifetime visits
49%
liked (1,205 👍 / 1,275 👎)
795
favourites (1.0 per 1k visits)
3 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
439 R$
FusionCoil
199 R$
GravityCoil
149 R$
Harpoon
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome324,559 · 0.00% win
GG you beat it! · progression16,030 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4914 August 2026 — 49 % liked3 September 2026 — 49 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:1549no change
14 Aug 2026, 17:0749first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.