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Explore: Mysterious Island

Explore: Mysterious Island

A Roblox experience owned by DuckDevs.

ObbyENmountain climbingparkourcoin collection

Description (written by the developer; not a statement by this register)

(Free private servers) Welcome to Explore: Mysterious Island! In this game you try to get to the top of the mountain to get coins. There will of course be dangerous jumps, so be prepared. When you open the game, to your left you will find a shop menu. If you open it, you can buy two things, a "carry people" and a "1.5x speed". The 1.5x speed is pretty straight forward. But the carry feature is a tool to either troll people with, or help your friends get to the end. The tool is basically just a seat you can hold. If you get stuck or respawn in a weird place, reset. Resetting will set you to your spawnpoint. Do you have the skill to beat the game? Tags: Explore, Obby, Parkour, Skill, Jump, Vibrant, Fun, Mountain, Climbing, Volcano, Shipwreck, Ship, Treasure, Obstacle, Fun Obby

Last updated by the developer 13 Mar 2026, 16:19 UTC.

0
playing (measured 4 Sept 2026, 08:17 UTC)
393
lifetime visits
71%
liked (5 👍 / 2 👎)
13
favourites (33.1 per 1k visits)
3 August 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 08:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

The infinity gauntlet I guess.
2,500 R$
Carry people
100 R$
1.5X speed permament
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome120 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.