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Darkout Nights

Darkout Nights

A Roblox experience owned by Buggie Studios.

HorrorENFive Nights at Freddy'sHorrorStory Mode

Description (written by the developer; not a statement by this register)

🕯 Story: After the Pizzeria in the Mall had been ruined and caught on fire, two security guards started exploring around. They were trying to retrieve their items after 3 to 4 years of leaving the mall abandoned! No one has ever heard of The Carneval Pizzeria Mall during these years; it has truly become a forgotten place. 🎩 Game: Experience the truth! Find every collectible, discover the mystery behind this mall, and gather a lot of information about this place. However, it won't be easy as the animatronics are roaming around. ⚠️ WARNING: This type of game contains flashlights, jumpscares, and even loud noises! Play at your own risk! ✅ Improvement: Give this game a big thumbs up if you enjoyed it! It'll help us a lot. Tags: FNaF, Five Nights at Freddy's, Roblox Horror, Free Roam Horror, Realistic Horror Game, Chapter Game, Voice Acting, Storymode, Scary Roblox Game, Cinematic Roblox

Last updated by the developer 10 Aug 2026, 23:40 UTC.

0
playing (measured 13 Aug 2026, 13:37 UTC)
757
lifetime visits
95%
liked (20 👍 / 1 👎)
25
favourites (33.0 per 1k visits)
3 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

New Employee · welcome80 · 0.00% win
The Lost Footage2 · 24.2% win
Golden Pumpkin Found! · collection1 · 12.1% win
Golden Key Found! · collection1 · 12.1% win
Close Call · other0 · 0.00% win
Just Getting Started · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9520 August 2026 — 95 % liked30 August 2026 — 95 % liked20 August 202630 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 11:2395no change
20 Aug 2026, 08:5295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.