Blade Battle Simulator
A Roblox experience owned by Blade Battles Inc.
SimulatorENanimepet collectionboss fighting
Blade Battle Simulator is a simulator experience created on 2023-08-03. It has accumulated 1,257,063 lifetime visits and 3,852 favorites. The game holds a 95% like percentage. Currently, zero users are playing. The description highlights features such as blade combat training, boss battles, pet hatching, and zone exploration. Premium players receive permanent stat boosts.
Description (written by the developer; not a statement by this register)
5/11 Update - Summer Event Added! Earn Sun Gems from battles and use them on the new Sun Egg and Summer Wheel Spinner in the Dojo! 👍 = updates! 💪 Train rigorously to enhance your strength and master the art of blade combat! 👊 Face off against formidable bosses to claim victories and climb the ranks! 🥚 Hatch and craft powerful pets to aid you in battle! 🌍 Explore distant and uncharted zones! Unveil an evil conspiracy at your own risk... 💎Premium players enjoy a permanent stat boost💎 ✨Join the group for codes and other benefits!✨ Credits: Fourpapa1 - Building / Modeling / UI / Animations uncorroded - Programming xXLegendarySoldierXx - Programming / UI / Animations Valorus - UI Doom527, Elessar - Modeling Tolka - Concept Art Tags: Battle, Simulator, Anime, Sim, Fighting, Multiplayer, Clicker, Blade
Last updated by the developer 30 Mar 2026, 18:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.