Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Easy Speed Obby

Easy Speed Obby

A Roblox experience owned by Classic Obby.

ObbyENspeed mechanicscandy thememulti-stage progression

Easy Speed Obby is an obby experience created on 2023-08-04. It has accumulated 6,933,489 lifetime visits and 1,022,225 favorites. The current like percentage is 54. The game features over 50 stages with speed-changing mechanics and includes hard and extreme modes. Currently, zero players are active.

Description (written by the developer; not a statement by this register)

⭐ Welcome to Easy Speed Obby! 🎁 Collect candy to get free rewards! 🧠 You have ability to change your speed to SLOW or FAST! 💪🏻 Change your speed to beat over 50 different obby stages! 🏁 Complete the obby to get free exclusive rewards! 🕹️ Hard & Extreme game modes for more competitive players!

Last updated by the developer 11 Mar 2026, 21:33 UTC.

0
playing (measured 10 Aug 2026, 14:07 UTC)
6,933,489
lifetime visits
54%
liked (767 👍 / 648 👎)
1,022,429
favourites (147.5 per 1k visits)
4 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Health
399 R$
SONIC! [50% OFF]
399 R$
Flying Rainbow Carpet
399 R$
Rocket Launcher [OP]
399 R$
Gravity Gun
299 R$
Flying Bat Wings
279 R$
Become Jenna!
199 R$
Become Jason!
199 R$
Speedy Shoes
199 R$
Strawberry Owl!
199 R$
Pink Labubu!
199 R$
Blue Labubu!
199 R$
Become Sahur!
199 R$
Become Sonic!
199 R$
Double Jump
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,647,128 · 100.0% win
Stage 5 · progression2,858,229 · 100.0% win
Stage 10 · progression2,204,022 · 100.0% win
Stage 15 · progression1,807,368 · 100.0% win
Stage 20 · progression1,593,404 · 90.9% win
Stage 25 · progression1,407,175 · 72.7% win
Stage 30 · progression1,345,014 · 66.7% win
Stage 35 · progression1,078,595 · 60.6% win
Stage 40 · progression884,049 · 54.5% win
Stage 45 · progression789,756 · 54.5% win
Finished! · progression783,909 · 48.5% win
Stage 50 · progression750,037 · 48.5% win
Christmas · other65,910 · 84.8% win
Finished! (Hard Mode)35,658 · 0.00% win
Finished! (Extreme Mode) · progression13,540 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5413 August 2026 — 54 % liked23 August 2026 — 54 % liked2 September 2026 — 54 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:0254no change
23 Aug 2026, 23:0054no change
13 Aug 2026, 22:5454first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.