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🩸Bloody Gore Ragdoll Fighting

🩸Bloody Gore Ragdoll Fighting

A Roblox experience owned by MW$.

Fighting & PvPENragdoll physicscombatweapon progression

🩸Bloody Gore Ragdoll Fighting is a fighting-pvp experience created on 2023-08-04. It records 539,521 lifetime visits and 5,044 favorites. Currently, 10 users are playing. The title holds a 65% like percentage. The description details weapon unlocks based on kill counts, ranging from a Dummy Spawn Tool at five kills to a Crucible at 280 kills.

Description (written by the developer; not a statement by this register)

Realistic Bloody🩸 Ragdoll+Fighting Game Weapons Unlocked per kills: ["Dummy Spawn Tool"] = 5, ["M9 knife"] = 10, ["Machete"] = 15, ["Axe"] = 30, ["Karambit"] = 45, ["Big Axe"] = 80, ["Crowbar"] = 120, ["Katana"] = 150, ["Spear"] = 180, ["Cursed Katana"] = 200, ["Dark Scythe"] = 230, ["Crucible"] = 280,

Last updated by the developer 16 Jun 2026, 14:00 UTC.

10
playing (measured 11 Aug 2026, 08:07 UTC)
539,521
lifetime visits
65%
liked (952 👍 / 522 👎)
5,141
favourites (9.5 per 1k visits)
4 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:075first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Crucible
666 R$
Cuffs
600 R$
RPG
499 R$
Chainsaw
399 R$
Minigun
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome348,699 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6514 August 2026 — 65 % liked24 August 2026 — 65 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:4865no change
14 Aug 2026, 20:4865first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.