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Survive The Area 51 Zombies: The Undead 2

Survive The Area 51 Zombies: The Undead 2

A Roblox experience owned by The Exploration Craft Community!.

HorrorENhorrorsurvivalzombies

Description (written by the developer; not a statement by this register)

Hello Host as You Find out What Happened to Area 51 With Scary Demons Rusling and Making Unknown Noises as You Adventure Though The Dense Fog Scattered Around the Entire Area Making Terrified Scary Noises Use Your Weapons And Good luck Game Version 1.0.5 Use Your Flashlight That You Equipped On The Spooky Side of Area 51 Monsters There is Lighting With Spooky Scary Bosses Hidden With Yet to Be Known in The Area Flashlight Helps you See in the Fog if you See something if something chases you Use There are Something Following You. the Bomb and The Sword This Game is a Work in progress As Yet to Be Added! Created by bagminaiaia if you Met him in Game you Get HD Admin I, guess

Last updated by the developer 5 Feb 2025, 18:30 UTC.

0
playing (measured 10 Aug 2026, 23:16 UTC)
417
lifetime visits
67%
liked (4 👍 / 2 👎)
2
favourites (4.8 per 1k visits)
4 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Thank you for giving robux
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined my Area 51 Game · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.