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[NEW!!!] Frigid Escape Obby! (EASY)

[NEW!!!] Frigid Escape Obby! (EASY)

A Roblox experience owned by Möth Studios.

ObbyENice cavebeginner-friendlyparkour

Description (written by the developer; not a statement by this register)

❄️ Welcome to Frigid Escape Obby! ❄️ Trapped inside a freezing ice cave, your only way out is to complete the ultimate escape obby challenge! Jump, slide, and dodge through icy platforms, frozen traps, and tricky parkour puzzles. Can you survive the cold and reach the exit? 🌨️ Features: ✔️ 20 Fun and Easy Obby Stages ✔️ Ice, Snow, and Cave-Themed Obstacles ✔️ Beginner-Friendly but Challenging ✔️ Mobile, Tablet & PC Supported ✔️ Badges and Rewards to Collect 🏃 Perfect for fans of: - Escape Obbies - Easy Obby Games - Ice Obby / Snow Obby / Winter Obby - Parkour Challenges - Obby for Beginners 👍 Like and Favorite to support the game! 🔔 New games coming soon—stay tuned!

Last updated by the developer 24 Feb 2026, 17:47 UTC.

0
playing (measured 13 Sept 2026, 19:38 UTC)
15,973
lifetime visits
69%
liked (115 👍 / 51 👎)
269
favourites (16.8 per 1k visits)
5 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Sept 2026, 19:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jet Pack
299 R$
Gravity Coil
99 R$
Speed Coil
99 R$
Grapple Gun
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome13,455 · 0.00% win
Reach level 5 · progression7,700 · 0.00% win
Reach level 10 · progression5,445 · 0.00% win
Reach level 15 · progression4,559 · 0.00% win
Winners Badge! · progression4,000 · 0.00% win
Play for 30 minutes · other266 · 0.00% win
You've met TheUnhoiyMoth! · other65 · 0.00% win
You've met TheHoiyMoth! · other33 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 September 2026 — 69 % liked5 October 2026 — 69 % liked14 September 20265 October 2026
2 measurements spanning 21 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 11:1969no change
14 Sept 2026, 00:0869first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.