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Needoh Slap Tower

Needoh Slap Tower

A Roblox experience owned by My Friend and best friend!.

Tower defenseENTower DefenseSlap MechanicTroll Gameplay

Needoh Slap Tower is a Roblox experience in the tower-defense genre, created on 2023-08-05. The game has accumulated 5,932,798 lifetime visits and 944,765 favorites. Currently, 7 players are active. The title holds a 33% like percentage. Tags include Gear Tower, Slap Tower, and Obby.

Description (written by the developer; not a statement by this register)

Welcome to Needoh Slap Tower Can you finish the Would you rather Needoh Slap Tower The more you play, the more gears you’ll unlock to troll other players! Don’t forget to like and favorite the game! 🌟 Inspired by laser tower games, but this one comes with IQ check vibes. 😁 🏷️ Tags: Gear Tower, Slap Tower, Troll is a pinning tower, Easy Tower, Tower, Obby, Obstacle, Rainbow, Fun, Admin, Coins, Free Gears, Tools, Hammers

Last updated by the developer 18 Jul 2026, 04:39 UTC.

7
playing (measured 10 Aug 2026, 14:22 UTC)
5,932,798
lifetime visits
34%
liked (1,644 👍 / 3,185 👎)
947,413
favourites (159.7 per 1k visits)
5 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:225first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
449 R$
Lightning Glove
349 R$
Giant Rainbow Glove
300 R$
Long Giant Glove
249 R$
Galactic Slap
139 R$
Flying Cloud
95 R$
Flame Glove
69 R$
Super Coil
59 R$
Speed Coil
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome3,693,467 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

333433.514 August 2026 — 33 % liked24 August 2026 — 33 % liked3 September 2026 — 33 % liked13 September 2026 — 34 % liked23 September 2026 — 34 % liked3 October 2026 — 34 % liked13 October 2026 — 34 % liked23 October 2026 — 34 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 33–34 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 00:2234no change
13 Oct 2026, 00:2134no change
3 Oct 2026, 00:2034no change
23 Sept 2026, 00:2034no change
13 Sept 2026, 00:1934+1
3 Sept 2026, 00:1933no change
24 Aug 2026, 00:1833no change
14 Aug 2026, 00:1733first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.