Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
SpookyHaven 🏡RP

SpookyHaven 🏡RP

A Roblox experience owned by Mine Studios 1.

HorrorENhorrorescapesurvival

SpookyHaven 🏡RP is a horror experience created on 2023-08-05. It has recorded 8,388,502 lifetime visits and 42,010 favorites. The game holds a 33% like percentage. Currently, zero users are playing. The description highlights escape mechanics and jump scares within a haunted town setting.

Description (written by the developer; not a statement by this register)

😱 ESCAPE from Scary at 3:00 AM! 🕒 Can you survive the terrors lurking in Darkhaven at 3:00 AM? 🕒 Strange noises, eerie shadows, and spine-chilling surprises await around every corner! 🏃 Run, hide, and escape the horrifying entities stalking you. 🕵️ Explore the dark secrets hidden within the haunted town. 💀 Challenge your courage in the ultimate test of escape. ⚠️Comeback in 24 hours for haunted event. 🔥 Features: Terrifying jump scares! Creepy, atmospheric gameplay! Secrets and mysteries to uncover! 👍 Like the game for more updates and scarier challenges! 🎮 Are you brave enough to face the horror of 3AM? Play now... if you dare! 👻 Tags: Horror, Scary, 3AM, Haunted, Survival, Brookhaven, Mystery, Creepy, Escape, Jump Scares, Ghost, Paranormal, Dark, Secret, Thriller, Adventure, Fear, Terrifying, Spooky, Halloween

Last updated by the developer 17 Nov 2025, 13:07 UTC.

0
playing (measured 10 Aug 2026, 17:21 UTC)
8,388,502
lifetime visits
33%
liked (565 👍 / 1,168 👎)
42,008
favourites (5.0 per 1k visits)
5 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
749 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,280,615 · 0.00% win
You Bought a Product! · other9,324 · 0.00% win
You Finished The Game! · progression3,941 · 0.00% win
You Met a Developer! · other79 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3313 August 2026 — 33 % liked22 October 2026 — 33 % liked13 August 202622 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–34 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 21:3733no change
13 Aug 2026, 21:3133first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.