Rush's RCS Reincarnated
A Roblox experience owned by im losing my mind please help.
Music & rhythmENcustom-serverremakedifficulty-rating
Description (written by the developer; not a statement by this register)
Hello! Welcome to a remake version of Rush's RoBeats Custom Server, featuring a better template and so much more features! Features including: - Detailed difficulty ratings using decimals! - Slow down or speed up songs! - Lots of songs! Hope you enjoy! Our guest mappers: @GDtor1craft, @pierceisdyinglol, @Marcos_Kunofc, @HimitsuHiketsu, @aaa_321, @MetikoKai, @Sypazarix, @ChrisTalkzAbout & @CreamzicIe. Special thanks to @Sufoxide for creating the Main Thumbnail. Update Thumbnails are made by @Rushiliate.
Last updated by the developer 26 Jun 2026, 06:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Oct 2026, 12:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.