CONQUEST Battle Network
A Roblox experience owned by Imperіum of Vaktovia.
Description (written by the developer; not a statement by this register)
Conquest is a battle network composed of asymmetrical maps, utilizing third-person combat and various capture-objective systems. Depending on the gamemode listed, the objective may be captured at any given time, awarding points which act to bolster a clan’s total score, with the first to reach an end score winning the engagement. As such, patrolling is strongly encouraged to ensure territories remain in the hands of their captors. Unlike other battle networks, Vaktovia will always be involved in any active combat. Thus, any engagements within Conquest will be against a Vaktovian force, either seeking to defend or reclaim territory. Raiders should seek to capture and control as many battlefields as possible, for as long as possible. [CREDIT] 🚧Creative Direction - Valorus 📜Map & Hub Programming - Sctrx 🔨Eular Station & Pantheon Metro - makomami 🔨SMO - DevilishPyro 🔨Khage Dam - Exaliar 📄 Lore - Beebart, YoshiAkuji
Last updated by the developer 5 Aug 2023, 15:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 04:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).