Sisyphus Obby
A Roblox experience owned by Maxwell The Cute Cat.
ObbyENhardcoreno checkpoints15 stages
Description (written by the developer; not a statement by this register)
Coder / Builder - SeedMMQ "Maxiwellimus" Helper - AppleskruttJson "Sititus" Idea Person - Mati_sy11 "Snajkerisus" Idea Person - darkwgf10792 "Darkisus" This game is still work in proggres / Glitches might occur! 15 Stages so far. This game can easily get some people very frustrated. This game is hardcore, which means that you DONT get any checkpoints and data does NOT save. This game might be difficult depending on the person you are. Have a fabulos raging session! Levels 11 - 15 Not tested Last Update: 5 New Stages. 4 Death Effects. Bug Fixes. Skip Button during Intro.
Last updated by the developer 3 May 2026, 14:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 20 Aug 2026, 03:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.