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RedKing Restaurant v1

RedKing Restaurant v1

A Roblox experience owned by RedKing™.

RoleplayENrestaurant simulationjob simulationpizza theme

Description (written by the developer; not a statement by this register)

Welcome to RedKing Restaurant! We certainly hope you will come and enjoy our amazing pizza and meet some new friends! We want to make sure we give you the best service! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 𝐓𝐡𝐢𝐧𝐤𝐢𝐧𝐠 𝐨𝐟 𝐛𝐞𝐜𝐨𝐦𝐢𝐧𝐠 𝐚𝐧 𝐞𝐦𝐩𝐥𝐨𝐲𝐞𝐞? If so, join the group: https://www.roblox.com/My/Groups.aspx?gid=3601024 And go to an interview session, if you don’t have the time to go to an interview you could always try the application center! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Make sure to check out the game passes which can be found in the game store! Credits: BrvkenTrustss- Owner&Builder&Scripter citru_s - Builder (Old) Xetm - Builder (Old) ezThy - GFX (Old)

Last updated by the developer 27 Jul 2021, 09:10 UTC.

0
playing (measured 12 Aug 2026, 19:36 UTC)
2,764
lifetime visits
70%
liked (32 👍 / 14 👎)
40
favourites (14.5 per 1k visits)
1 December 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 19:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Segway
200 R$
Premium Customer
200 R$
Selfie Stick
150 R$
Rank Color Changer
150 R$
Outdoor Dining!
150 R$
Balloon!
100 R$
Golden Cup
75 R$
Fidget Spinner!
50 R$
Tips!
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for visiting RedKing! · welcome497 · 0.00% win
You met the Chairman! · other112 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.