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[PROTOBLOX] EARLY ACCESS

[PROTOBLOX] EARLY ACCESS

A Roblox experience owned by {RETRO GAMING}.

SimulatorENsuperheroopen worldaction

[PROTOBLOX] EARLY ACCESS is a simulator experience created on 2023-08-06. The game has accumulated 3,694,695 lifetime visits and 6,851 favorites. Currently, 3 users are playing. The title holds a 75% like percentage. It features gameplay mechanics inspired by '[PROTOTYPE2]', allowing players to fight, destroy objects, and consume NPCs. Controls vary by platform, with specific instructions provided for PC and Xbox users.

Description (written by the developer; not a statement by this register)

This Game Is Inpired by the game of '[PROTOTYPE2]', On Early Access [FOR PC USE ALT KEY TO HOVER MOUSE] Fight With Players, Destroy Object, Consume NPC to regen. PC/XBOX KEYS: grab-E /B Shapeshift-F /R1 run-LEFT SHIFT /R2 jump-SPACE /A WEAPON SWITCH-Q /L1 TARGET-R /L2 Punch/throw-LEFT MOUSE /X Block/Eat-RIGHT MOUSE /Y NOT OPTIMIZED ON PHONE AS OF NOW.

Last updated by the developer 22 Mar 2024, 17:54 UTC.

3
playing (measured 11 Aug 2026, 02:00 UTC)
3,694,695
lifetime visits
75%
liked (1,255 👍 / 429 👎)
6,865
favourites (1.9 per 1k visits)
6 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:000first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:0375no change
14 Aug 2026, 04:0275first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.