[UPDATE!] Pushcart Obby! 🛒
A Roblox experience owned by Pushcart Studios.
ObbyENobstacle coursecart physicsstage progression
[UPDATE!] Pushcart Obby! 🛒 is an obby experience created on 2023-08-06. It has accumulated 8,246,966 lifetime visits and 51,067 favorites. Currently, zero players are active. The game holds a 61% like percentage. Features include customizable carts, unlockable trails, keys, chests, and badges across eleven stages.
Description (written by the developer; not a statement by this register)
🛒 Take control of a daring adventurer who rides a pushcart through a myriad of challenging obstacles, treacherous traps, and exhilarating jumps. Strategize your moves, overcome the hurdles, and push your cart to the limits to reach the ultimate destination. Cart Changes❓ Only 1 player controls the cart as of now. This improves responsiveness and control. 📒 Contents 📒 🪜 Max Stage 11 (ADDED STAGE 9 - 11) 🎨 Customizable Carts 🥏 Unlock trails 🔑 Collect Keys 🎁 Open Chests ⚜️ Earn Badges 🎉 Complete All Stages 🚧 Work in Progress 🚧 🪜New World ❤️ Please like and support the game! 👾 Please report bugs in our community server below❗❗❗ 📣 Join our group and community server for future perks/giveaways and early development reveals! tags: pushcart, cart, ragdoll, obby, teamwork obby, classic, chest, key, racing, speed, tower, teamwork, fast, hard, easy.
Last updated by the developer 5 Dec 2024, 01:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.