π² React Me!
A Roblox experience owned by RoFil.
Social & hangoutENemoji reactionsavatar customizationsocial interaction
Description (written by the developer; not a statement by this register)
π§ React Me! β A fun game where you react to other players with emojis! βοΈ Every emoji has its own rating, which affects your overall player rating. π Keep your rating balanced by converting reactions, especially lower-rated emojis. π Earn points, collect rare items, customize your avatar, play mini-games, and discover even more! π Fully supports R6, R15, and mobile devices! π Join our Group to receive: β’ ποΈ Exclusive Name Tag β’ π +10 Inventory Slots β’ β +1 Points Multiplier β’ π More rewards coming soon! π Plus Membership includes: β’ π₯ Exclusive Name & Title Effects β’ βοΈ Premium Icon on your Tag β’ π +15 Inventory Slots β’ β +1 Points Multiplier β’ π More perks coming soon! π Important Latest Updates: β’ π Added Avatar Editor browsing for Makeup, Emotes, and Animations! β’ π Shop items are temporarily 20% Points off! β’ πͺ Improved weapon hitboxes! π This game is currently in Alpha, so you may encounter bugs. Thanks for helping us improve the game!
Last updated by the developer 13 Aug 2026, 13:23 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 16 Aug 2026, 08:06 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.