KILLING FLOOR MOD:REMAKE
A Roblox experience owned by Dughoo’s Hub.
HorrorENhorrorshooterfan-game
Description (written by the developer; not a statement by this register)
DISCLAIMER: THIS FAN-GAME DOES NOT PROFIT OFF TRIPWIRE INTERACTIVE'S WORK (AND NEVER WILL), AND IS INTENDED ONLY FOR ENTERTAINMENT PURPOSES ONLY. WHAT DOES "DOES NOT PROFIT" MEAN? NO MICRO-TRANSACTIONS BUILT IN, NO PASSES OR ANYTHING THAT INVOLVES WITH BUYING VIRTUAL GAME ITEMS/ROBUX/REAL CASH. CREDITS: Skydead (MAKING MODELS FOR PLAYER MODELS, ZEDS, GUNS) LINUX_55/DUGHOO (Base game, mapping, coding and animating,trader and what not) MrSpeedWasUchiha: CODING SURVIVAL GAMEMODE KILLING FLOOR BELONGS TO TRIPWIRE INTERACTIVE THE MUSIC IS MADE BY: zYnthetic, Dirge
Last updated by the developer 23 Nov 2024, 01:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.