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KILLING FLOOR MOD:REMAKE

KILLING FLOOR MOD:REMAKE

A Roblox experience owned by Dughoo’s Hub.

HorrorENhorrorshooterfan-game

Description (written by the developer; not a statement by this register)

DISCLAIMER: THIS FAN-GAME DOES NOT PROFIT OFF TRIPWIRE INTERACTIVE'S WORK (AND NEVER WILL), AND IS INTENDED ONLY FOR ENTERTAINMENT PURPOSES ONLY. WHAT DOES "DOES NOT PROFIT" MEAN? NO MICRO-TRANSACTIONS BUILT IN, NO PASSES OR ANYTHING THAT INVOLVES WITH BUYING VIRTUAL GAME ITEMS/ROBUX/REAL CASH. CREDITS: Skydead (MAKING MODELS FOR PLAYER MODELS, ZEDS, GUNS) LINUX_55/DUGHOO (Base game, mapping, coding and animating,trader and what not) MrSpeedWasUchiha: CODING SURVIVAL GAMEMODE KILLING FLOOR BELONGS TO TRIPWIRE INTERACTIVE THE MUSIC IS MADE BY: zYnthetic, Dirge

Last updated by the developer 23 Nov 2024, 01:14 UTC.

0
playing (measured 10 Aug 2026, 21:31 UTC)
458
lifetime visits
73%
liked (11 👍 / 4 👎)
48
favourites (104.8 per 1k visits)
6 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOME · welcome252 · 0.00% win
BECOME A MAN · progression143 · 0.00% win
BIGGER WEAPONS · collection23 · 0.00% win
MASSACRE · collection21 · 0.00% win
MURDERER · progression18 · 0.00% win
THEY SAY IT CAN'T BE DONE · collection14 · 0.00% win
MY CARPET IS MADE OUT OF CASH · collection13 · 0.00% win
AR GUY · collection13 · 0.00% win
I LOVE AIMING11 · 0.00% win
EXTRA SHORT · collection10 · 0.00% win
EXPLOSIVE TORTURE · collection10 · 0.00% win
HACKHANDY · collection9 · 0.00% win
SECRET · secret8 · 0.00% win
COW-MAN · collection6 · 0.00% win
THE END · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.