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ENDLESS OUTFITS

ENDLESS OUTFITS

A Roblox experience owned by avatar vault.

RoleplayENavatar customizationfashionshopping

ENDLESS OUTFITS is a roleplay experience created on 2023-08-06. The game has accumulated 3,803,955 lifetime visits and 401,416 favorites. Currently, zero users are playing. The experience holds a 94% like percentage. It allows users to browse and toggle between various outfit categories.

Description (written by the developer; not a statement by this register)

🛒 Shop ENDLESSLY through the BIGGEST variety of the best Roblox outfits! ✨ ENDLESS OUTFITS allows you to toggle between GIRL OUTFITS, MATCHING OUTFITS and BOY OUTFITS easily! ✅ ALL Purchased Items Remain In Your Inventory! 🏷️ Matching, Outfit, Matching outfits, Outfit shop, Outfit ideas, Cheap, Cheap Outfits, Preppy, Y2K, Summer, Outfit Store, Shopping, Emo, DH, Hair combo, Try on, Buy, Trendy outfits, Soft, Streetwear, Aesthetic, Cute outfits, Avatar, Hair, Shop, Da hood, Clothing, Matching clothes, Outfit ideas shop, Trendy outfits. 💻 programmed by kyexyz

Last updated by the developer 1 Nov 2025, 07:12 UTC.

0
playing (measured 10 Aug 2026, 16:38 UTC)
3,803,955
lifetime visits
94%
liked (25,085 👍 / 1,668 👎)
401,301
favourites (105.5 per 1k visits)
6 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome2,591,741 · 100.0% win
The End? · progression148,402 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:4894no change
14 Aug 2026, 03:4794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.