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DEAD

DEAD

A Roblox experience owned by GAME is a FOUR-Letter WORD.

HorrorENinfectiontaghorde

DEAD is a horror experience created on 2023-08-06. It currently has 62 players. The game has 2,191,458 lifetime visits, 23,109 favorites, and an 81% like percentage.

Description (written by the developer; not a statement by this register)

Run. Hide. Fear the Dead. DEAD is an Infection Tag-inspired game where one player is chosen to be a zombie and hunt down all the other players before time runs out. If you are tagged, you join the horde in the hunt for the living. Live. Die. Join the Dead. use /modcall to request assistance. please don't abuse it, we are not afraid to temp ban modcall abusers. use /votekick [username] to votekick annoying players. the server will hold a vote. 50% or more, and the player is kicked. purchase a VIP server to try unfinished maps and bonus content! use the commands /givemethemaps and /letstestsomemaps to try them out with your friends! version 2.2 changelogs available on the community server

Last updated by the developer 10 Aug 2026, 00:05 UTC.

62
playing (measured 10 Aug 2026, 23:17 UTC)
2,191,458
lifetime visits
81%
liked (7,144 👍 / 1,672 👎)
23,490
favourites (10.7 per 1k visits)
6 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:1772first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra VIP
200 R$
Extra Zombie Skins
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

RUN. HIDE. · other654,048 · 57.8% win
LIVE. · other271,323 · 32.0% win
I am Legend. · other140,698 · 15.0% win
The survivors are DEAD. · progression120,597 · 13.0% win
Out of Stock. · other1,385 · 0.40% win
Meet the Developer! · other695 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:5081no change
14 Aug 2026, 08:4981first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.