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Undertale Godverse Fighters: The Return

Undertale Godverse Fighters: The Return

A Roblox experience owned by StarMasterTeam.

Fighting & PvPENUndertaleGodverseFighting

Description (written by the developer; not a statement by this register)

[EPILEPSY WARNING!] Welcome to Undertale Godverse Fighters: The Return, in the game you gonna do simple things: 1 - Collect Souls [you can collect Souls in the map to get stronger getting more powerfull characters] 2 - Fight [fight with your friends or random people] Simple, alright? Credits to Gingerroblox for drawing the game icon. Notes: Private servers are free, but only used to fight with your friends because, private servers don't save your stats. Remember to read the rules to don't get banned. Enjoy!

Last updated by the developer 7 Sept 2025, 01:12 UTC.

0
playing (measured 11 Aug 2026, 08:48 UTC)
82,028
lifetime visits
73%
liked (188 👍 / 69 👎)
403
favourites (4.9 per 1k visits)
6 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ERROR_404!SANS_25%
404,404 R$
10000 Robux Donation
10,000 R$
5000 Robux Donation
5,000 R$
[50%] Distortion Sans (Suppressed)
2,500 R$
1000 Robux Donation
1,000 R$
500 Robux Donation
500 R$
[50%] V.I.P
500 R$
(Pre-Order) Axetale! Sans
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome36,066 · 57.1% win
Determination Soul · other12,731 · 57.1% win
Hate Soul · other8,901 · 57.1% win
500 Souls · collection1,825 · 57.1% win
1.000 Souls1,208 · 57.1% win
Wrench Found · collection683 · 57.1% win
[EVENT] INSANITY! Sans Beaten · progression417 · 0.00% win
Meet the Creator! · welcome340 · 57.1% win
Meet the Co-Owner · other162 · 0.00% win
[EVENT] You Stole all eggs from him · collection111 · 0.00% win
Distortion Gamepass · other26 · 0.00% win
2.500 Souls · collection25 · 57.1% win
VIP Gamepass · other22 · 0.00% win
5.000 Souls · collection11 · 57.1% win
!?ERRORDUST?! · other11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7315 August 2026 — 73 % liked4 September 2026 — 73 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 14:3573no change
15 Aug 2026, 12:5273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.