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VR Swordsverse [BETA]

VR Swordsverse [BETA]

A Roblox experience owned by Purely Randomized.

Fighting & PvPENVRSword FightingBeta

Description (written by the developer; not a statement by this register)

Swordverse VR. (beta) A VR special game. Previously named: Blade Battlegrounds VR Rapidenity alone created this. Do not be afraid to help develop. this is a project I created for testing out roblox vr capabilities. PC/Console/Mobile is out ig - 6/8/2025 thats all

Last updated by the developer 16 Jul 2026, 22:35 UTC.

0
playing (measured 11 Aug 2026, 22:50 UTC)
173,863
lifetime visits
68%
liked (223 👍 / 103 👎)
1,338
favourites (7.7 per 1k visits)
7 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Starcoins
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the Game on VR · welcome90,462 · 0.00% win
Joined on Anything but VR · other9,566 · 0.00% win
Obtain the Zombie Staff · collection156 · 0.00% win
Obtain The Staff of Halloween · collection73 · 0.00% win
Obtain the Grimm Scythe · collection38 · 0.00% win
Obtain the Hallow Sword · collection25 · 0.00% win
Obtained the Cursed Meteor Staff · collection13 · 0.00% win
Beat the Haunted Scarecrow · progression13 · 0.00% win
Moon.jpg · other7 · 0.00% win
You have Collected the Candy Cane Gift Present! · collection3 · 0.00% win
Advanced Windforce · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.