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[SKILL TREE] Men At Arms PvE

[SKILL TREE] Men At Arms PvE

A Roblox experience owned by Age of Valour.

Fighting & PvPENMedievalPvE Co-OpHorde Slasher

[SKILL TREE] Men At Arms PvE is a fighting-pvp experience created on 2023-08-07. It has accumulated 12,173,259 lifetime visits and 131,037 favorites. Currently, 142 users are playing. The game holds a 96% like percentage.

Description (written by the developer; not a statement by this register)

Men at Arms is a Medieval PvE Co-Op Horde Slasher Start as a lowly peasant and earn your Knighthood! Customize your character, team up with your friends, and decimate the Iron Order! For Victory! For Averfell! 🖥️ Play this game on PC for the best experience! ⚠️ This game will be taxing on Mobile Devices!

Last updated by the developer 25 Jul 2026, 00:13 UTC.

91
playing (measured 21 Aug 2026, 21:50 UTC)
12,226,015
lifetime visits
95%
liked (51,022 👍 / 2,495 👎)
137,854
favourites (11.3 per 1k visits)
7 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9112510810 August 2026 — 125 players21 August 2026 — 109 players21 August 2026 — 91 players10 August 202621 August 2026
3 measurements spanning 11 days, net -34. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–130 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5091-18
21 Aug 2026, 20:54109-16
10 Aug 2026, 16:18125first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Control Panel [PRIVATE SERVERS]
400 R$
More Customization
250 R$
Supporter Cape
200 R$
Lute
100 R$
Battle-Hardened Pack
50 R$
Throwing Tomato
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Well Met! · welcome3,010,609 · 100.0% win
I Just Wanted Bread · other1,580,826 · 54.9% win
Veni Vidi Vici · progression1,570,067 · 56.0% win
Knight Slayer · progression901,877 · 27.0% win
We'll be Watching · other632,943 · 26.8% win
Death by a Hundred Thorns · progression355,563 · 26.8% win
Rebellion Quelled · other291,544 · 26.0% win
Lucky You · other240,043 · 9.5% win
CEASE THY MELODY!!! · other205,687 · 5.6% win
Here be Snails · other94,157 · 7.9% win
Met a Dev! · social12,803 · 7.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

959695.513 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked12 September 2026 — 96 % liked22 September 2026 — 96 % liked2 October 2026 — 95 % liked12 October 2026 — 95 % liked22 October 2026 — 95 % liked1 November 2026 — 95 % liked13 August 20261 November 2026
11 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 19:3295no change
22 Oct 2026, 19:2395no change
12 Oct 2026, 19:2095no change
2 Oct 2026, 19:1795-1
22 Sept 2026, 19:0896no change
12 Sept 2026, 19:0696no change
2 Sept 2026, 19:0596no change
23 Aug 2026, 19:0496no change
21 Aug 2026, 21:5096no change
21 Aug 2026, 20:5496no change
13 Aug 2026, 19:0496first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.