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[SKILL TREE] Men At Arms PvE

[SKILL TREE] Men At Arms PvE

A Roblox experience owned by Age of Valour.

Fighting & PvPENMedievalPvE Co-OpHorde Slasher

[SKILL TREE] Men At Arms PvE is a fighting-pvp experience created on 2023-08-07. It has accumulated 12,173,259 lifetime visits and 131,037 favorites. Currently, 142 users are playing. The game holds a 96% like percentage.

Description (written by the developer; not a statement by this register)

Men at Arms is a Medieval PvE Co-Op Horde Slasher Start as a lowly peasant and earn your Knighthood! Customize your character, team up with your friends, and decimate the Iron Order! For Victory! For Averfell! 🖥️ Play this game on PC for the best experience! ⚠️ This game will be taxing on Mobile Devices!

Last updated by the developer 25 Jul 2026, 00:13 UTC.

91
playing (measured 21 Aug 2026, 21:50 UTC)
12,226,015
lifetime visits
96%
liked (48,816 👍 / 2,255 👎)
131,680
favourites (10.8 per 1k visits)
7 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9112510810 August 2026 — 125 players21 August 2026 — 109 players21 August 2026 — 91 players10 August 202621 August 2026
3 measurements spanning 11 days, net -34. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–130 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5091-18
21 Aug 2026, 20:54109-16
10 Aug 2026, 16:18125first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Control Panel [PRIVATE SERVERS]
400 R$
More Customization
250 R$
Supporter Cape
200 R$
Lute
100 R$
Battle-Hardened Pack
50 R$
Throwing Tomato
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Well Met! · welcome2,848,204 · 60.8% win
I Just Wanted Bread · other1,491,597 · 34.6% win
Veni Vidi Vici · progression1,479,174 · 31.5% win
Knight Slayer · progression857,121 · 19.6% win
We'll be Watching · other593,907 · 12.1% win
Death by a Hundred Thorns · progression312,726 · 13.8% win
Rebellion Quelled · other249,978 · 14.2% win
Lucky You · other224,963 · 7.7% win
CEASE THY MELODY!!! · other195,220 · 4.3% win
Here be Snails · other79,243 · 8.3% win
Met a Dev! · social10,942 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked23 August 2026 — 96 % liked13 August 202623 August 2026
4 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:0496no change
21 Aug 2026, 21:5096no change
21 Aug 2026, 20:5496no change
13 Aug 2026, 19:0496first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.