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HEAVEN Obby

HEAVEN Obby

A Roblox experience owned by SHOUT Studio.

ObbyENparkourheaven themespeedrun

Description (written by the developer; not a statement by this register)

Welcome to the Heaven Obby! Jump, climb, and speed through to reach the top! Will you fall into the UNDERWORLD before you reach HEAVEN? 👍 Be sure to like the game for MORE stages! ⭐ Favorite the game if you want MORE games like this! 🔊 Join the GROUP for FREE perks! https://www.roblox.com/groups/9080617/SHOUT-Studio#!/about Brought to you by SHOUT Studio! Enjoy! Tags: Parkour, Obby, Fun, Easy, Parkour Obby, Obstacle Course, Rainbow, Colorful, Heaven, Sky, Escape, SpeedRun, SpeedRunObby, Hard, Parkour

Last updated by the developer 3 Sept 2023, 02:17 UTC.

0
playing (measured 15 Aug 2026, 02:53 UTC)
15,921
lifetime visits
38%
liked (14 👍 / 23 👎)
53
favourites (3.3 per 1k visits)
7 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 02:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
799 R$
Magic Carpet
399 R$
Speed Coil
199 R$
Gravity Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome11,562 · 0.00% win
UNDERWORLD · progression8,527 · 0.00% win
SECOND CHANCE · progression1,213 · 0.00% win
WINNER! · progression249 · 0.00% win
Meet The Owner · social81 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.