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[☀️ SUMMER] Swift Shopping

[☀️ SUMMER] Swift Shopping

A Roblox experience owned by Swift Shopping Corporation.

RoleplayENsupermarketjob simulationroleplay

Swift Shopping is a Roblox roleplay experience created on August 7, 2023. The game features supermarket mechanics including product purchases and self-checkouts. As of the data collection, it has 657,748 lifetime visits, 4 concurrent players, 3,765 favorites, and a 76% like percentage.

Description (written by the developer; not a statement by this register)

👋Welcome to Swift Shopping! This is an existing supermarket as of June 2023. Our V3 has existed since July 2024. 🍎You can buy products like drinks and food, you can use self-checkouts to pay and see our banks! 👜If you become staff, you could work in Customer Service, Manuals, and Self Checkouts and attend sessions to get promotions! Credits: Barriers - Swift Products Manual Checkouts & Self Checkouts - JSM Doors - Whitehill Meeting Board & Lighting - Emerson Firewall Shutters - record Shelves - Java Coffee Machine and Headset, CafePOS, Nametag - easyPOS EAS - Direct Retails Solutions Any kind of furniture - From our Development team Tags: Shopping, Job, Checkouts, Manual, Self, Update, RP-Game, Store, Supermarket, Updates V1, V2, easter update, Products, Food, Drinks, Freshy, Active staff, Pay

Last updated by the developer 10 Aug 2026, 09:20 UTC.

4
playing (measured 10 Aug 2026, 16:46 UTC)
657,748
lifetime visits
77%
liked (1,294 👍 / 389 👎)
4,345
favourites (6.6 per 1k visits)
7 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:468first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[PERMANENT] Double Worker Points
599 R$
[FASTER] 2x Restock Tool
399 R$
Shift to Sprint
149 R$
Hoverboard
99 R$
Selfie Stick
99 R$
Boombox Gamepass
89 R$
[PRE-ORDER] Scan & Shop
60 R$
Rainbow Nametag
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Swift Shopping V3! · other166,082 · 0.00% win
Summer Scavenger · collection181 · 0.00% win
Intern Supervisor · other44 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767776.514 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 76 % liked13 September 2026 — 77 % liked23 September 2026 — 77 % liked3 October 2026 — 77 % liked13 October 2026 — 77 % liked23 October 2026 — 77 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:1677no change
13 Oct 2026, 22:1577no change
3 Oct 2026, 22:0877no change
23 Sept 2026, 22:0777no change
13 Sept 2026, 21:0377+1
3 Sept 2026, 20:5376no change
24 Aug 2026, 19:0076no change
14 Aug 2026, 18:5376first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.