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Gaga Ball! 🏐

Gaga Ball! 🏐

A Roblox experience owned by Gaga Ball!.

SportsENsportscompetitiveball_game

Description (written by the developer; not a statement by this register)

🏐 GAGA BALL 🏐 Fast. Chaotic. Skill-based. Jump into intense Gaga Ball arenas where quick reflexes and smart positioning decide who stays in the pit. Dodge, dive, and slam the ball to knock opponents out β€” last player standing wins! πŸ”₯ FEATURES β€’ Fast-paced Gaga Ball gameplay β€’ Unique ball skins with special effects β€’ Competitive rounds with clutch endgames β€’ Earn coins, unlock cosmetics, and flex your style β€’ VIP perks, gamepasses, and special balls ⚑ MASTER THE PIT Every hit counts. Predict bounces, outplay opponents, and survive escalating matches as the arena tightens and pressure rises. πŸ‘‘ BECOME THE CHAMP Win games, collect rare balls, and dominate the leaderboard. πŸ‘ Like & ⭐ Favorite for updates and new content!

Last updated by the developer 1 Jun 2026, 13:41 UTC.

1
playing (measured 11 Aug 2026, 11:07 UTC)
159,837
lifetime visits
87%
liked (686 πŸ‘ / 99 πŸ‘Ž)
725
favourites (4.5 per 1k visits)
7 August 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2X CASH!
349 R$
Extra Quests!
299 R$
VIP
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Gaga Ball! Β· welcome56,191 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8715 August 2026 β€” 87 % liked25 August 2026 β€” 87 % liked4 September 2026 β€” 87 % liked14 September 2026 β€” 87 % liked24 September 2026 β€” 87 % liked4 October 2026 β€” 87 % liked14 October 2026 β€” 87 % liked24 October 2026 β€” 87 % liked3 November 2026 β€” 87 % liked15 August 20263 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 11:1587no change
24 Oct 2026, 11:0887no change
14 Oct 2026, 11:0887no change
4 Oct 2026, 11:0787no change
24 Sept 2026, 11:0687no change
14 Sept 2026, 08:3287no change
4 Sept 2026, 08:2387no change
25 Aug 2026, 06:5187no change
15 Aug 2026, 06:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.