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Escape the Toy Store Obby!

Escape the Toy Store Obby!

A Roblox experience owned by Excessive Overload.

ObbyENclown chasetoy store themeparkour

Description (written by the developer; not a statement by this register)

Step into the thrilling world of "Escape the Clown Toy Store," a lively Roblox obby game designed for adventurers of all ages! Traverse through the vibrant aisles of a toy store, but watch out for the mischievous clown hot on your heels. Leap over toy blocks, duck under spinning tops, and avoid bouncing balls as you navigate through the maze of obstacles. Can you outsmart the clown and make it to safety before time runs out? Join the fun and test your skills in this exciting escape challenge! Tags: Parkour, Obby, Fun, Easy, Colorful, Obstacle Course, Toy, Clown, Police

Last updated by the developer 27 Jul 2026, 18:34 UTC.

0
playing (measured 13 Aug 2026, 16:35 UTC)
88,860
lifetime visits
65%
liked (142 👍 / 76 👎)
316
favourites (3.6 per 1k visits)
7 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil
249 R$
Speed Coil
249 R$
X2 Coins
149 R$
Rainbow Trail
99 R$
Red Trail
49 R$
Yellow Trail
49 R$
Blue Trail
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome68,904 · 0.00% win
Finished! · progression15,950 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6515 August 2026 — 65 % liked4 September 2026 — 65 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 13:4965no change
15 Aug 2026, 12:0765first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.