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[🎉RUNES!] Food Legends

[🎉RUNES!] Food Legends

A Roblox experience owned by Bloxgrow Games.

SimulatorENfoodrebirthupgrade

Description (written by the developer; not a statement by this register)

🎉 Welcome To Food Legends! 🎉 ❤️ Like + Favourite for Updates and new Codes! ❤️ 💥UPDATE 2!💥 - Use Code: "Frenzy" & "Update!" For OP Boosts! 🍔 Eat lots of Food to get Big! 💥 Upgrade yourself to obtain Boosts! ⭐️ Rebirth and get some Gems! 🏷️ Test your Luck by Hatching Titles! 🌎 Get Huge and Unlock exclusive items! And More! 👀 Note: You can always disable character growing if you think it impacts your experience! [Premium Benefits] 🔥 Subscribe to Premium for +25% Food & +15% Gems! ❌ SHUTDOWN = UPDATE!

Last updated by the developer 23 Apr 2026, 13:34 UTC.

0
playing (measured 14 Aug 2026, 01:06 UTC)
4,576
lifetime visits
79%
liked (19 👍 / 5 👎)
15
favourites (3.3 per 1k visits)
7 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 01:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Exclusive Title [💠Buff]
499 R$
+2 Equipped Titles
499 R$
+30 Upgrades Limit
499 R$
x5 Luck
499 R$
x3 Gems
399 R$
+3 Equipped Items
399 R$
VIP!
349 R$
x3 Food
299 R$
x2 Luck
299 R$
Exclusive Title [Alpha]
299 R$
+10 Upgrades Limit
299 R$
x2 Gems
249 R$
Buff Hammer! [Item]
249 R$
Instant Runes Spin!
249 R$
x2 Food
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,290 · 0.00% win
Your Journey Starts Here! · progression401 · 0.00% win
A Legend! · collection28 · 0.00% win
The King! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.