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Difficulty Incremental

Difficulty Incremental

A Roblox experience owned by ViRe Studio.

SimulatorENincrementalluckidle

Description (written by the developer; not a statement by this register)

Believe in yourself to become more lucky! v0.25 Mini update (Thanks for playing 🥳🎉) -A lot of improvements -To get tin cans now required to play at least 1 hour for 50 of them -Fixes *offline progress? nah* ❗WARNING❗ The game is still being developed, so there may be bugs. Tutorials: Gold is starting from Effortless 1/100 OR 1/100 from cave. If you have problems with luck after scrap just use bob.

Last updated by the developer 16 May 2026, 10:12 UTC.

0
playing (measured 10 Aug 2026, 21:37 UTC)
39,225
lifetime visits
64%
liked (261 👍 / 147 👎)
421
favourites (10.7 per 1k visits)
8 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Do Nothing · other5,664 · 0.00% win
Scrap! · other2,169 · 0.00% win
Do Something · other1,933 · 0.00% win
Secret? · secret491 · 0.00% win
S e c r e t · secret284 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.