Difficulty Incremental
A Roblox experience owned by ViRe Studio.
SimulatorENincrementalluckidle
Description (written by the developer; not a statement by this register)
Believe in yourself to become more lucky! v0.25 Mini update (Thanks for playing 🥳🎉) -A lot of improvements -To get tin cans now required to play at least 1 hour for 50 of them -Fixes *offline progress? nah* ❗WARNING❗ The game is still being developed, so there may be bugs. Tutorials: Gold is starting from Effortless 1/100 OR 1/100 from cave. If you have problems with luck after scrap just use bob.
Last updated by the developer 16 May 2026, 10:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.