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Boxing Clicker Simulator

Boxing Clicker Simulator

A Roblox experience owned by Little Garage.

SimulatorENclickerboxingsimulator

Boxing Clicker Simulator is a simulator experience created on 2023-08-08. It has accumulated 75,799,036 lifetime visits and 60,156 favorites. The game currently has 1 player online. It holds a 98% like percentage. The description indicates gameplay involves punching sandbags, collecting pets, and using codes for rewards.

Description (written by the developer; not a statement by this register)

Welcome to Boxing Clicker Simulator! 🔥UPDATE EVERY SATURDAY! How To Play: 💪 Punch sandbag to get strength 🏆 Boxing KO others for win 🦁 Collect pets & gloves 🥊 Codes: boxing, 10mvisit, 50klikes 🎁 Follow @XiaoChenXiaoChen on Roblox profile for Codes! PREMIUM PLAYERS GET +20% SPEED & +10% LUCK Lagging? USE A FREE VIP SERVER ❤️ made with ❤️ by xiaochen

Last updated by the developer 25 May 2026, 06:36 UTC.

1
playing (measured 10 Aug 2026, 14:18 UTC)
75,799,036
lifetime visits
98%
liked (120,181 👍 / 2,854 👎)
60,139
favourites (0.8 per 1k visits)
8 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:182first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Potions Forever
2,499 R$
Ultra Luck
649 R$
Double Wins
449 R$
Triple Hatch
449 R$
Rainbow Trail
399 R$
Mega Luck
349 R$
VIP
199 R$
Super Luck
99 R$
Starter Pack
99 R$
Double Strength
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fight with friends · social7,530,332 · 0.00% win
Beat "Gorilla" · progression2,331,195 · 0.00% win
Liked Game & Joined The Group · social557,990 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9823 August 2026 — 98 % liked2 September 2026 — 98 % liked12 September 2026 — 98 % liked12 October 2026 — 98 % liked22 October 2026 — 98 % liked1 November 2026 — 98 % liked23 August 20261 November 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 13:5298no change
22 Oct 2026, 13:5198no change
12 Oct 2026, 13:5098no change
12 Sept 2026, 13:4598no change
2 Sept 2026, 13:3798no change
23 Aug 2026, 13:3498first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.