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Triumphs Of War 3 [ALPHA]

Triumphs Of War 3 [ALPHA]

A Roblox experience owned by Triumphs of War Development.

SimulatorENgrand strategycold warmap editor

Description (written by the developer; not a statement by this register)

Welcome to Triumphs of War! Triumphs of War(ToW) Is a Grand Strategy Game. Triumphs of War is set in the mid-late 20th century from 1946-1995. In Triumphs of War, you can: 💰Build a strong economy that lasts decades 🪖 Conquer land through war or start proxy wars to get the result you want 🤝Expand the UN or create your own organization 🌍Play by yourself in singleplayer 🗺️Make your own custom maps using the map editor 👥Import your maps and host servers with other people Credits: cbz200: Creator & Lead Developer FranceBritishAI: Lead Developer Tags: triumphs of war, tow, Triumphs, RTS, cold war, war, TOW triumphs of war, hoi4, ww2, cold war, strategy game, rts, triumphs, triumphant, map, triumphs of war, hoi4, ww2, cold war, strategy game, rts, triumphs, triumphant, map,

Last updated by the developer 1 Feb 2026, 16:53 UTC.

0
playing (measured 11 Aug 2026, 02:52 UTC)
297,530
lifetime visits
65%
liked (878 👍 / 467 👎)
5,906
favourites (19.9 per 1k visits)
8 August 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:521first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

We Will All Go Together When We Go! · other53 · 0.00% win
I may be Irish, but I'm never stupid. · other4 · 0.00% win
The Right Korea? · other0 · 0.00% win
What's a Russian Gunship Doing Here? · other0 · 0.00% win
To the CCP! · other0 · 0.00% win
The Right Korea! · other0 · 0.00% win
To the ROC! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6515 August 2026 — 65 % liked25 August 2026 — 65 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:2365no change
15 Aug 2026, 01:0865first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.