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[REMAKE/Part 1] Undertale: Quantum Realities

[REMAKE/Part 1] Undertale: Quantum Realities

A Roblox experience owned by Undertale: Quantum Realities Studio.

Fighting & PvPENUndertaleFightingAU

Description (written by the developer; not a statement by this register)

The game contain FLASHING LIGHTS that may TRIGGER SEIZURES for people with PHOTOSENSITIVE EPILEPSY. - Undertale Quantum Realities, shortly UQR (U:QR) is a fighting genre game where you fight as characters from Undertale and Undertale Alternative Universes (Undertale AU's). We recommend you read the game guide! - Each character is designed to be unique and have their strong and weak sides, passives and abilities; We are trying to make the game interesting to play. If you have any suggestions, balance changes or bugs then feel free to tell us about them in the Community server! - Game Rules - 1. No exploiting/cheating 2. No bug abusing & tab-glitching 3. No farming with alt accounts, friends or any other person 4. No toxicity behaviour & harrasment 5. No pretend staff member in harmful way - This game is in BETA version

Last updated by the developer 10 Aug 2026, 19:41 UTC.

0
playing (measured 11 Aug 2026, 08:03 UTC)
220,351
lifetime visits
67%
liked (704 👍 / 348 👎)
2,511
favourites (11.4 per 1k visits)
8 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Underswap Papyrus Boss Beaten · progression524
Perfection · other1

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.