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[2X ⚡] Anime Force Simulator

[2X ⚡] Anime Force Simulator

A Roblox experience owned by Anime Force TEAM.

SimulatorENanimesimulatorpet-collection

[2X ⚡] Anime Force Simulator is a simulator experience created on 2023-08-08. The game has recorded 2,766,852 lifetime visits. It holds a 94% like percentage and 11,722 favorites. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Anime Force Simulator! ✅ Use Code: RELEASE ✅ New Code at 15k Likes 👊 Defeat enemies to get powerful skins and pets! 😎 Equip your Best Heroes to Become Stronger! 💰 Collect Coins from Enemies to Upgrades! 🌞 Sail to other islands with your boat! Follow Us On X: @ZeroGamesRBX

Last updated by the developer 30 Nov 2025, 15:54 UTC.

0
playing (measured 10 Aug 2026, 15:16 UTC)
2,766,852
lifetime visits
94%
liked (13,854 👍 / 830 👎)
11,722
favourites (4.2 per 1k visits)
8 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
1,499 R$
Extra Equip
799 R$
Super Lucky
799 R$
VIP
499 R$
2x Exp
499 R$
2x Key
499 R$
Ultra Storage
499 R$
2x Coins
399 R$
2x Golden Ticket
399 R$
2x Energy
399 R$
Big Storage
299 R$
Lucky
299 R$
Teleport
199 R$
Magnet
199 R$
Small Storage
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play Game · welcome415,274 · 0.00% win
Play for 10 minutes · other161,679 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:3594no change
14 Aug 2026, 06:3594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.