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Tooth & Paw II 🐺 Wolf RP

Tooth & Paw II 🐺 Wolf RP

A Roblox experience owned by Visionary Development Studios.

RoleplayENwolf roleplaycottagecoreanimal customization

Description (written by the developer; not a statement by this register)

Welcome to Tooth and Paw 2! Updates weekly Alpha Testing - Create your wolf with a variety of different customization options - Complete quests to earn Timber Marks - Roleplay as a wolf in a rustic, cottagecore inspired forest - Join the VDS group to support the game! __________________________________ 🧱 Pac - Modeling & Environment https://www.roblox.com/users/9722560/profile 🐦‍⬛ Corvo - Scripting & Modeling https://www.roblox.com/users/1431535972/profile 🐺 King - Animations https://www.roblox.com/users/87921925/profile

Last updated by the developer 12 Jun 2026, 16:50 UTC.

0
playing (measured 10 Aug 2026, 21:22 UTC)
480,902
lifetime visits
59%
liked (440 👍 / 312 👎)
2,600
favourites (5.4 per 1k visits)
8 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shadowborne
350 R$
Ethereal Wanderer
350 R$
Advanced Customization
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other296,225 · 100.0% win
Spawned In! · welcome171,815 · 0.00% win
Shine bright like a · other26,107 · 0.00% win
A load off your plate · other1,835 · 0.00% win
Digging a hole · other639 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5914 August 2026 — 59 % liked3 September 2026 — 59 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 23:2459no change
14 Aug 2026, 21:3159first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.