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[πŸ’Έ TIPS!] Work at Fast Food Restaurant RP!

[πŸ’Έ TIPS!] Work at Fast Food Restaurant RP!

A Roblox experience owned by Chicken Restaurant Roleplay.

RoleplayENfast foodrestaurantemployee simulation

Description (written by the developer; not a statement by this register)

πŸ— Welcome to Chicken Restaurant Roleplay! "Where Wings Take Flight!" πŸ— πŸ”— JOIN THE ADVENTURE: https://www.roblox.com/groups/32899614/crr πŸ– WHAT'S COOKING? At Chicken Restaurant Roleplay, you're in for a wing-tastic experience! Whether you want to be a customer enjoying our delicious chicken wings or an employee frying up the goodness, there's something here for everyone. 🌟 UPDATE LOG: https://devforum.roblox.com/t/-/2998290 πŸ‘ Enjoying our restaurant? Support us with a thumbs-up and a favorite! πŸ“ BECOME A STAFF MEMBER: Join our team and become a part of the wing phenomenon! Apply in-game!

Last updated by the developer 15 Jul 2026, 21:57 UTC.

0
playing (measured 11 Aug 2026, 01:08 UTC)
39,666
lifetime visits
80%
liked (138 πŸ‘ / 35 πŸ‘Ž)
244
favourites (6.2 per 1k visits)
9 August 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Kitchen Leader
1,000 R$
CELEBRITY NPCS!
499 R$
Become an NPC
300 R$
Headless
250 R$
Custom Emotes
175 R$
Instant Cooking
150 R$
Disable Uniform
100 R$
Junior Fryer
99 R$
Segway
75 R$
Rainbow Nametag
75 R$
Balloon
50 R$
Faster Walkspeed
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

10-Day Streak! Β· progression1 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.