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Survive Skibid toilet The Killer!

Survive Skibid toilet The Killer!

A Roblox experience owned by Syvora Games.

Tower defenseENSkibidi ToiletTower DefenseHorror/Survival

Survive Skibid toilet The Killer! is a tower-defense experience created on 2023-08-09. The game has accumulated 17,047,598 lifetime visits and 5,118 favorites. Currently, one user is playing. The title holds a 77% like percentage. Tags include Skibidi toilet, Titan, TV Man, Cameramen, and Tower Defense.

Description (written by the developer; not a statement by this register)

Welcome To Survive Skibid toilet The Killer! I Hope You enjoy my games and Don't Forgot Like and Favorite Button For More Update, If you enjoy playing it😊 Tags: Skibidi toilet, Titan, TV Man, Cameramen, Speakers, Toilet , Tower Defense, Fun, Bathroom, Super Bathroom, Bathroom Attack, Super Toilet, Strange Toilet, Super Toilet Defense, Bathroom TD, EP 62, Toilet EP 76, tower, Free, Hide, Run, Points, Killers

Last updated by the developer 9 Jul 2026, 02:21 UTC.

1
playing (measured 10 Aug 2026, 15:49 UTC)
17,047,598
lifetime visits
77%
liked (1,304 👍 / 386 👎)
5,121
favourites (0.3 per 1k visits)
9 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Survival Knife
350 R$
Speed Coil
300 R$
ADMIN
250 R$
Magic Carpet
200 R$
Gravity Coil
125 R$
VIP!
50 R$
Nightmare Slap
39 R$
Flame Slap
39 R$
Yellow Larva
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome8,491,855 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7713 August 2026 — 77 % liked23 August 2026 — 77 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:1977no change
13 Aug 2026, 17:0877first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.