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Carry Me! [2 Player Obby]

Carry Me! [2 Player Obby]

A Roblox experience owned by Sekuriyo.

ObbyEN2-player co-opparkourdifficulty

Carry Me! [2 Player Obby] is an obby experience created on 2023-08-09. It currently has 280 players, 132,436,299 lifetime visits, an 83% like percentage, and 401,174 favorites.

Description (written by the developer; not a statement by this register)

Updates bi-weekly! Free Ice Lantern from joining our group! Embark on a long and painful journey with your partner as you jump, dive, throw, and climb to the top. This game is progressively difficult and can be rage - inducing. Remember to take frequent breaks and stay hydrated. 1. Hit E on your buddy to pair up with them! 2. Press E to pickup your buddy! 3. Throw your buddy by pressing E again! 👍 Thumbs up for future updates! [ If public servers are too difficult, you can create a free private one! ] Credit for some icons go to Digby Garrett

Last updated by the developer 6 Apr 2026, 19:02 UTC.

97
playing (measured 27 Aug 2026, 11:50 UTC)
132,738,101
lifetime visits
83%
liked (67,476 👍 / 13,959 👎)
402,979
favourites (3.0 per 1k visits)
9 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9730119910 August 202627 August 2026
137 measurements spanning 17 days, net -204. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–332 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 137
Measured (UTC)PlayersChange
27 Aug 2026, 11:5097-7
27 Aug 2026, 10:50104+1
27 Aug 2026, 09:50103+2
27 Aug 2026, 08:50101-36
27 Aug 2026, 07:50137-43
27 Aug 2026, 06:50180+21
27 Aug 2026, 05:50159+9
27 Aug 2026, 04:50150-22
27 Aug 2026, 03:50172-27
27 Aug 2026, 02:50199+10
27 Aug 2026, 01:50189+62
27 Aug 2026, 00:50127-60
26 Aug 2026, 23:50187+59
26 Aug 2026, 22:50128+2
26 Aug 2026, 21:50126-20
26 Aug 2026, 20:50146-31
26 Aug 2026, 19:50177+35
26 Aug 2026, 18:50142-19
26 Aug 2026, 17:50161+40
26 Aug 2026, 16:50121first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Portable Beacon
450 R$
Rock
300 R$
Slap Tool!
298 R$
Carry Animations!
198 R$
Lantern
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome! · welcome45,857,628 · 100.0% win
first fall · welcome32,894,501 · 100.0% win
100 meters · progression5,828,414 · 14.0% win
entered fuji · progression3,552,358 · 12.4% win
found milo · collection3,314,926 · 0.70% win
200 meters · progression1,603,337 · 2.0% win
found chubby · collection1,129,968 · 0.10% win
enter the abyss · progression630,560 · 0.90% win
300 meters · progression542,615 · 0.60% win
400 meters · progression200,084 · 0.80% win
500 meters · progression176,920 · 0.40% win
escaped the abyss · progression143,238 · 0.80% win
600 meters · progression67,582 · 0.40% win
conquered fuji · progression56,377 · 0.00% win
in da clouds · other42,687 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8321 August 202611 November 2026
144 measurements spanning 82 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 144
Measured (UTC)% likedChange
11 Nov 2026, 13:1783no change
1 Nov 2026, 13:1683no change
22 Oct 2026, 13:0883no change
12 Oct 2026, 13:0783no change
2 Oct 2026, 13:0583no change
22 Sept 2026, 13:0483no change
12 Sept 2026, 13:0383no change
2 Sept 2026, 13:0283no change
27 Aug 2026, 11:5083no change
27 Aug 2026, 10:5083no change
27 Aug 2026, 09:5083no change
27 Aug 2026, 08:5083no change
27 Aug 2026, 07:5083no change
27 Aug 2026, 06:5083no change
27 Aug 2026, 05:5083no change
27 Aug 2026, 04:5083no change
27 Aug 2026, 03:5083no change
27 Aug 2026, 02:5083no change
27 Aug 2026, 01:5083no change
27 Aug 2026, 00:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

18,670,778
YouTube views across 17 matched videos

Most-viewed match: “ROBLOX THROW YOUR FRIENDS OBBY!”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 11 Oct 2026, 03:20 UTC.