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Carry Me! [2 Player Obby]

Carry Me! [2 Player Obby]

A Roblox experience owned by Sekuriyo.

ObbyEN2-player co-opparkourdifficulty

Carry Me! [2 Player Obby] is an obby experience created on 2023-08-09. It currently has 280 players, 132,436,299 lifetime visits, an 83% like percentage, and 401,174 favorites.

Description (written by the developer; not a statement by this register)

Updates bi-weekly! Free Ice Lantern from joining our group! Embark on a long and painful journey with your partner as you jump, dive, throw, and climb to the top. This game is progressively difficult and can be rage - inducing. Remember to take frequent breaks and stay hydrated. 1. Hit E on your buddy to pair up with them! 2. Press E to pickup your buddy! 3. Throw your buddy by pressing E again! 👍 Thumbs up for future updates! [ If public servers are too difficult, you can create a free private one! ] Credit for some icons go to Digby Garrett

Last updated by the developer 6 Apr 2026, 19:02 UTC.

176
playing (measured 25 Aug 2026, 10:50 UTC)
132,691,283
lifetime visits
83%
liked (67,191 👍 / 13,850 👎)
401,735
favourites (3.0 per 1k visits)
9 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

12930121517610 August 202625 August 2026
88 measurements spanning 15 days, net -125. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 103–327 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 88
Measured (UTC)PlayersChange
25 Aug 2026, 10:50176+4
25 Aug 2026, 09:50172+3
25 Aug 2026, 08:50169-25
25 Aug 2026, 07:50194-21
25 Aug 2026, 06:50215+71
25 Aug 2026, 05:50144-60
25 Aug 2026, 04:50204no change
25 Aug 2026, 03:50204no change
25 Aug 2026, 02:50204+26
25 Aug 2026, 01:50178-4
25 Aug 2026, 00:50182-23
24 Aug 2026, 23:50205+30
24 Aug 2026, 22:50175-31
24 Aug 2026, 21:50206+19
24 Aug 2026, 20:50187-10
24 Aug 2026, 19:50197+9
24 Aug 2026, 18:50188+9
24 Aug 2026, 17:50179+7
24 Aug 2026, 16:50172-45
24 Aug 2026, 15:50217first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Portable Beacon
450 R$
Rock
300 R$
Slap Tool!
298 R$
Carry Animations!
198 R$
Lantern
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome! · welcome45,361,861 · 100.0% win
first fall · welcome32,560,842 · 100.0% win
100 meters · progression5,784,599 · 17.7% win
entered fuji · progression3,512,619 · 14.2% win
found milo · collection3,310,724 · 1.8% win
200 meters · progression1,594,540 · 4.2% win
found chubby · collection1,128,394 · 0.80% win
enter the abyss · progression626,360 · 2.1% win
300 meters · progression539,305 · 1.6% win
400 meters · progression199,004 · 0.70% win
500 meters · progression176,205 · 0.50% win
escaped the abyss · progression142,174 · 0.60% win
600 meters · progression66,971 · 0.40% win
conquered fuji · progression56,178 · 0.00% win
in da clouds · other42,546 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8321 August 202625 August 2026
87 measurements spanning 4 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 87
Measured (UTC)% likedChange
25 Aug 2026, 10:5083no change
25 Aug 2026, 09:5083no change
25 Aug 2026, 08:5083no change
25 Aug 2026, 07:5083no change
25 Aug 2026, 06:5083no change
25 Aug 2026, 05:5083no change
25 Aug 2026, 04:5083no change
25 Aug 2026, 03:5083no change
25 Aug 2026, 02:5083no change
25 Aug 2026, 01:5083no change
25 Aug 2026, 00:5083no change
24 Aug 2026, 23:5083no change
24 Aug 2026, 22:5083no change
24 Aug 2026, 21:5083no change
24 Aug 2026, 20:5083no change
24 Aug 2026, 19:5083no change
24 Aug 2026, 18:5083no change
24 Aug 2026, 17:5083no change
24 Aug 2026, 16:5083no change
24 Aug 2026, 15:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.