Carry Me! [2 Player Obby]
A Roblox experience owned by Sekuriyo.
ObbyEN2-player co-opparkourdifficulty
Carry Me! [2 Player Obby] is an obby experience created on 2023-08-09. It currently has 280 players, 132,436,299 lifetime visits, an 83% like percentage, and 401,174 favorites.
Description (written by the developer; not a statement by this register)
Updates bi-weekly! Free Ice Lantern from joining our group! Embark on a long and painful journey with your partner as you jump, dive, throw, and climb to the top. This game is progressively difficult and can be rage - inducing. Remember to take frequent breaks and stay hydrated. 1. Hit E on your buddy to pair up with them! 2. Press E to pickup your buddy! 3. Throw your buddy by pressing E again! 👍 Thumbs up for future updates! [ If public servers are too difficult, you can create a free private one! ] Credit for some icons go to Digby Garrett
Last updated by the developer 6 Apr 2026, 19:02 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 25 Aug 2026, 10:50 | 176 | +4 |
| 25 Aug 2026, 09:50 | 172 | +3 |
| 25 Aug 2026, 08:50 | 169 | -25 |
| 25 Aug 2026, 07:50 | 194 | -21 |
| 25 Aug 2026, 06:50 | 215 | +71 |
| 25 Aug 2026, 05:50 | 144 | -60 |
| 25 Aug 2026, 04:50 | 204 | no change |
| 25 Aug 2026, 03:50 | 204 | no change |
| 25 Aug 2026, 02:50 | 204 | +26 |
| 25 Aug 2026, 01:50 | 178 | -4 |
| 25 Aug 2026, 00:50 | 182 | -23 |
| 24 Aug 2026, 23:50 | 205 | +30 |
| 24 Aug 2026, 22:50 | 175 | -31 |
| 24 Aug 2026, 21:50 | 206 | +19 |
| 24 Aug 2026, 20:50 | 187 | -10 |
| 24 Aug 2026, 19:50 | 197 | +9 |
| 24 Aug 2026, 18:50 | 188 | +9 |
| 24 Aug 2026, 17:50 | 179 | +7 |
| 24 Aug 2026, 16:50 | 172 | -45 |
| 24 Aug 2026, 15:50 | 217 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 10:50 | 83 | no change |
| 25 Aug 2026, 09:50 | 83 | no change |
| 25 Aug 2026, 08:50 | 83 | no change |
| 25 Aug 2026, 07:50 | 83 | no change |
| 25 Aug 2026, 06:50 | 83 | no change |
| 25 Aug 2026, 05:50 | 83 | no change |
| 25 Aug 2026, 04:50 | 83 | no change |
| 25 Aug 2026, 03:50 | 83 | no change |
| 25 Aug 2026, 02:50 | 83 | no change |
| 25 Aug 2026, 01:50 | 83 | no change |
| 25 Aug 2026, 00:50 | 83 | no change |
| 24 Aug 2026, 23:50 | 83 | no change |
| 24 Aug 2026, 22:50 | 83 | no change |
| 24 Aug 2026, 21:50 | 83 | no change |
| 24 Aug 2026, 20:50 | 83 | no change |
| 24 Aug 2026, 19:50 | 83 | no change |
| 24 Aug 2026, 18:50 | 83 | no change |
| 24 Aug 2026, 17:50 | 83 | no change |
| 24 Aug 2026, 16:50 | 83 | no change |
| 24 Aug 2026, 15:50 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.