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hang tight! [500m]

hang tight! [500m]

A Roblox experience owned by ep1c studio.

AdventureENparkourobstacle courseclimbing

hang tight! [500m] is an adventure experience created on 2023-08-09. It has accumulated 12,022,065 lifetime visits and 93,238 favorites. The game holds a 64% like percentage. Currently, zero users are playing. The description notes compatibility with mobile and PC platforms and mentions early-stage development with regular updates.

Description (written by the developer; not a statement by this register)

🗻 Hang Tight 1.5.0 RELEASE (400-500M) - New rope mechanics, cutscenes, & more! A perilous journey with nothing but your arms. This game is compatible with 📱 Mobile & 💻 PC Need a boost? Join the group for a FREE glove! ✨ We appreciate your feedback! This game is in really early stages. Expect changes to occur regularly. Join the group or our server to leave your feedback ♥

Last updated by the developer 27 May 2026, 13:09 UTC.

0
playing (measured 10 Aug 2026, 15:17 UTC)
12,022,065
lifetime visits
64%
liked (26,686 👍 / 14,994 👎)
93,146
favourites (7.7 per 1k visits)
9 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Medic Bundle
450 R$
Retro Bundle
190 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played "Hang Tight" · other7,150,839 · 100.0% win
Bonfire · other530,057 · 11.4% win
Getting There! · progression101,498 · 0.00% win
Helped A Soul · other26,055 · 0.00% win
On the way! · welcome24,649 · 0.00% win
Fire & Ice · other7,150 · 0.00% win
Almost Arrived! · progression2,358 · 0.00% win
Half-Way There! · progression696 · 0.00% win
??? · other95 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6413 August 2026 — 64 % liked23 August 2026 — 64 % liked2 September 2026 — 64 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:0764no change
23 Aug 2026, 19:0564no change
13 Aug 2026, 19:0564first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.