hang tight! [500m]
A Roblox experience owned by ep1c studio.
AdventureENparkourobstacle courseclimbing
hang tight! [500m] is an adventure experience created on 2023-08-09. It has accumulated 12,022,065 lifetime visits and 93,238 favorites. The game holds a 64% like percentage. Currently, zero users are playing. The description notes compatibility with mobile and PC platforms and mentions early-stage development with regular updates.
Description (written by the developer; not a statement by this register)
🗻 Hang Tight 1.5.0 RELEASE (400-500M) - New rope mechanics, cutscenes, & more! A perilous journey with nothing but your arms. This game is compatible with 📱 Mobile & 💻 PC Need a boost? Join the group for a FREE glove! ✨ We appreciate your feedback! This game is in really early stages. Expect changes to occur regularly. Join the group or our server to leave your feedback ♥
Last updated by the developer 27 May 2026, 13:09 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 19:07 | 64 | no change |
| 23 Aug 2026, 19:05 | 64 | no change |
| 13 Aug 2026, 19:05 | 64 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.