Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
The Horror Elevator

The Horror Elevator

A Roblox experience owned by Dead Tales Studios.

HorrorENhorrormultiplayer survivalslasher characters

Description (written by the developer; not a statement by this register)

zMadZeus' Horror Elevator. Venture down copious amounts of floors in the original Horror Elevator that pioneered the scary elevator genre to ROBLOX! A multiplayer, survival-based horror game that brings you a wide variety of iconic horror and slasher characters you face off for survival as the elevator continues traveling further into the abyss. Each time it stops, something awaits you... Can you survive longer than your friends?? The game currently accounts for over 15 floors and includes but is not limited to popular characters such as Slenderman, SCPs, Baldi, Granny, Michael Myers and many more. The game is still highly experimental and therefore, we are very open to feedback and suggestions. Feel free to leave one for us to adjust the game to! Version: 1.3.32

Last updated by the developer 17 Jan 2025, 01:51 UTC.

0
playing (measured 10 Aug 2026, 17:53 UTC)
208,045
lifetime visits
89%
liked (541 👍 / 68 👎)
1,462
favourites (7.0 per 1k visits)
9 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome142,344 · 100.0% win
Beyond Dead Trees · other4,693 · 0.00% win
When Midnight Arrives · other682 · 0.00% win
Learn Their Stories · other428 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8915 August 2026 — 89 % liked4 September 2026 — 89 % liked14 September 2026 — 89 % liked24 September 2026 — 89 % liked4 October 2026 — 89 % liked15 August 20264 October 2026
5 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 08:3589no change
24 Sept 2026, 08:3489no change
14 Sept 2026, 06:1889no change
4 Sept 2026, 06:1689no change
15 Aug 2026, 04:0689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.